OnDigitalClockAlarmsSet
OxideCarbonElectronicCalled when digital clock alarms set occurs.
object OnDigitalClockAlarmsSet(DigitalClock digitalClock, ProtoBuf.DigitalClockMessage local0)Works — the game method in this build is the one the hook was written for.
Parameters
- digitalClock
- DigitalClock
- local0
- ProtoBuf.DigitalClockMessage
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnDigitalClockAlarmsSet(DigitalClock digitalClock, ProtoBuf.DigitalClockMessage local0)
{
Puts("OnDigitalClockAlarmsSet");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void DigitalClock.RPC_SetAlarms(BaseEntity.RPCMessage)
Passes: DigitalClock digitalClock, ProtoBuf.DigitalClockMessage local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
[RPC_Server.MaxRepeatedElements(5)]
public void RPC_SetAlarms(RPCMessage msg)
{
if (!CanPlayerAdmin(msg.player))
{
return;
}
using DigitalClockMessage digitalClockMessage = msg.read.Proto<DigitalClockMessage>();
if (Interface.CallHook("OnDigitalClockAlarmsSet", this, local0) != null)
{
return;
}
if (digitalClockMessage.alarms.Count > 5)
{
return;
}
foreach (DigitalClockAlarm alarm in digitalClockMessage.alarms)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.