OnDigitalClockRing
OxideCarbonElectronicCalled when a digital clock rings.
object OnDigitalClockRing(DigitalClock digitalClock)Works — the game method in this build is the one the hook was written for.
Parameters
- digitalClock
- DigitalClock
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnDigitalClockRing(DigitalClock digitalClock)
{
Puts("OnDigitalClockRing");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void DigitalClock.Ring()
Passes: DigitalClock digitalClock
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void Ring()
{
if (Interface.CallHook("OnDigitalClockRing", this) != null)
{
return;
}
isRinging = true;
ClientRPC(RpcTarget.NetworkGroup("RPC_StartRinging"));
Invoke(StopRinging, 5f);
MarkDirty();
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.