OnDoorKnocked
OxideStructurevoid OnDoorKnocked(Door door, BasePlayer player)
void OnDoorKnocked(DoorKnocker doorKnocker, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- door
- Door
- player
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnDoorKnocked(Door door, BasePlayer player)
{
Puts("OnDoorKnocked");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void Door.RPC_KnockDoor(BaseEntity.RPCMessage)
Passes: Door door, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Injection point 2
Rust.opj (Oxide)
void DoorKnocker.Knock(BasePlayer)
Passes: DoorKnocker doorKnocker, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public void Knock(BasePlayer player)
{
ClientRPC(RpcTarget.NetworkGroup("ClientKnock"), player.transform.position);
Interface.CallHook("OnDoorKnocked", this, player);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.