OnEngineStatsRefresh
OxideCarbonVehicleCalled when engine stats refresh occurs.
object OnEngineStatsRefresh(VehicleModuleEngine vehicleModuleEngine, Rust.Modular.EngineStorage engineStorage)Works — the game method in this build is the one the hook was written for.
Parameters
- vehicleModuleEngine
- VehicleModuleEngine
- engineStorage
- Rust.Modular.EngineStorage
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEngineStatsRefresh(VehicleModuleEngine vehicleModuleEngine, Rust.Modular.EngineStorage engineStorage)
{
Puts("OnEngineStatsRefresh");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void VehicleModuleEngine.RefreshPerformanceStats(Rust.Modular.EngineStorage)
Passes: VehicleModuleEngine vehicleModuleEngine, Rust.Modular.EngineStorage engineStorage
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void RefreshPerformanceStats(EngineStorage engineStorage)
{
if (Interface.CallHook("OnEngineStatsRefresh", this, engineStorage) != null)
{
return;
}
if (engineStorage == null)
{
IsUsable = false;
PerformanceFractionAcceleration = 0f;
PerformanceFractionTopSpeed = 0f;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.