RustTip

OnEntityFlagsNetworkUpdate

OxideCarbonEntity

Called when an entity flags network is updated.

object OnEntityFlagsNetworkUpdate(BaseEntity baseEntity)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

baseEntity
BaseEntity

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnEntityFlagsNetworkUpdate(BaseEntity baseEntity)
{
    Puts("OnEntityFlagsNetworkUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseEntity.SendNetworkUpdate_Flags()

Passes: BaseEntity baseEntity

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

// …
{
	if (Rust.Application.isLoading || Rust.Application.isLoadingSave || IsDestroyed || net == null || !isSpawned)
	{
		return;
	}
	using (TimeWarning.New("SendNetworkUpdate_Flags"))
	{
		LogEntry(RustLog.EntryType.Network, 3, "SendNetworkUpdate_Flags");
		if (Interface.CallHook("OnEntityFlagsNetworkUpdate", this) != null)
		{
			return;
		}
		NetworkGroupSubscribers subscribersToSendTo = GetSubscribersToSendTo();
		if (subscribersToSendTo.list != null && subscribersToSendTo.list.Count > 0)
		{
			NetWrite netWrite = Net.sv.StartWrite();
			netWrite.PacketID(Message.Type.EntityFlags);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.