OnEntityGroundMissing
OxideCarbonEntityCalled when an entity ground is missing.
object OnEntityGroundMissing(BaseEntity local0)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BaseEntity
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEntityGroundMissing(BaseEntity local0)
{
Puts("OnEntityGroundMissing");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void DestroyOnGroundMissing.OnGroundMissing()
Passes: BaseEntity local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void OnGroundMissing()
{
BaseEntity baseEntity = gameObject.ToBaseEntity();
if (baseEntity != null)
{
if (Interface.CallHook("OnEntityGroundMissing", baseEntity) != null)
{
return;
}
BaseCombatEntity baseCombatEntity = baseEntity as BaseCombatEntity;
if (Stability.log_ground_missing_death)
{
Debug.Log($"Killing '{baseEntity.ToString()}' at position {transform.position} due to ground missing");
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.