OnEventTrigger
OxideCarbonEntityCalled when event trigger occurs.
object OnEventTrigger(TriggeredEventPrefab triggeredEventPrefab)Works — the game method in this build is the one the hook was written for.
Parameters
- triggeredEventPrefab
- TriggeredEventPrefab
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnEventTrigger(TriggeredEventPrefab triggeredEventPrefab)
{
Puts("OnEventTrigger");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void TriggeredEventPrefab.RunEvent()
Passes: TriggeredEventPrefab triggeredEventPrefab
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public override void RunEvent()
{
if (Interface.CallHook("OnEventTrigger", this) != null)
{
return;
}
Debug.Log("[event] " + targetPrefab.resourcePath);
BaseEntity baseEntity = GameManager.server.CreateEntity(targetPrefab.resourcePath);
if ((bool)baseEntity)
{
baseEntity.SendMessage("TriggeredEventSpawn", SendMessageOptions.DontRequireReceiver);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.