OnExplosiveFuseSet
OxideCarbonWeaponCalled when explosive fuse set occurs.
object OnExplosiveFuseSet(TimedExplosive timedExplosive, object a0 => a0)Works — the game method in this build is the one the hook was written for.
Parameters
- timedExplosive
- TimedExplosive
- a0 => a0
- object
Return value
objectThe returned value modifies the result, the game continues.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnExplosiveFuseSet(TimedExplosive timedExplosive, object a0 => a0)
{
Puts("OnExplosiveFuseSet");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(float); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void TimedExplosive.SetFuse(float)
Passes: TimedExplosive timedExplosive, object a0 => a0
WorksReturnBehavior: UseArgumentStringArgumentBehavior: UseArgumentString (this, a0 => a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void SetFuse(float fuseLength)
{
if (isServer)
{
Interface.CallHook("OnExplosiveFuseSet", this, a0 => a0);
Invoke(Explode, fuseLength);
using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
flagsUpdateScope.Set(Flags.Reserved2, b: true);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.