OnExplosiveThrown
OxideCarbonWeaponCalled when explosive thrown occurs.
void OnExplosiveThrown(BasePlayer player, BaseEntity local4, ThrownWeapon thrownWeapon)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- local4
- BaseEntity
- thrownWeapon
- ThrownWeapon
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnExplosiveThrown(BasePlayer player, BaseEntity local4, ThrownWeapon thrownWeapon)
{
Puts("OnExplosiveThrown");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ThrownWeapon.DoThrow(BaseEntity.RPCMessage)
Passes: BasePlayer player, BaseEntity local4, ThrownWeapon thrownWeapon
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0.player, l4, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
SendThrowResult(msg.player, num, null);
return;
}
Vector3 eyePos2 = eyePos;
BasePlayer player = msg.player;
uint throwID = num;
DoThrowImpl(eyePos2, normalized, player, out var thrownEntity, throwScale, default, null, throwID);
Interface.CallHook("OnExplosiveThrown", msg.player, thrownEntity, this);
if (thrownEntity == null)
{
SendThrowResult(msg.player, num, null);
}
else
{
UseItemAmount(1, reduceItemOwnership: false);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.