OnFindSpawnPoint
OxideCarbonPlayerCalled when find spawn point occurs.
object OnFindSpawnPoint(BasePlayer forPlayer, ulong teamId)Works — the game method in this build is the one the hook was written for.
Parameters
- forPlayer
- BasePlayer
- teamId
- ulong
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFindSpawnPoint(BasePlayer forPlayer, ulong teamId)
{
Puts("OnFindSpawnPoint");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(BasePlayer.SpawnPoint); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
BasePlayer.SpawnPoint ServerMgr.FindSpawnPoint(BasePlayer, ulong)
Passes: BasePlayer forPlayer, ulong teamId
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustParamsAssembly-CSharp.dll
Where it is called (this branch's game code)
public static BasePlayer.SpawnPoint FindSpawnPoint(BasePlayer forPlayer = null, ulong teamId = 0uL)
{
object returnvar = Interface.CallHook("OnFindSpawnPoint", forPlayer, teamId);
if (returnvar is BasePlayer.SpawnPoint)
{
return (BasePlayer.SpawnPoint)returnvar;
}
bool flag = false;
if (forPlayer != null && forPlayer.IsInTutorial)
{
TutorialIsland currentTutorialIsland = forPlayer.GetCurrentTutorialIsland();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.