RustTip

OnFogOfWarImageUpdate

OxideCarbonPlayer
object OnFogOfWarImageUpdate(BasePlayer basePlayer, uint uInt32, uint uInt32, byte[] byte[], object l3, object l5)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

basePlayer
BasePlayer
uInt32
uint
uInt32
uint
byte[]
byte[]
l3
object
l5
object

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnFogOfWarImageUpdate(BasePlayer basePlayer, uint uInt32, uint uInt32, byte[] byte[], object l3, object l5)
{
    Puts("OnFogOfWarImageUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.FogImageUpdate(BaseEntity.RPCMessage)

Passes: BasePlayer basePlayer, uint uInt32, uint uInt32, byte[] byte[], object l3, object l5

Method changed — checkReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, l0, l1, l2, l3, l5)Assembly-CSharp.dll

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.