RustTip

OnFrankensteinPetWake

OxidePet
object OnFrankensteinPetWake(FrankensteinTable frankensteinTable, BasePlayer owner)
Works — the game method in this build is the one the hook was written for.

Parameters

frankensteinTable
FrankensteinTable
owner
BasePlayer

Return value

objectReturn non-null to stop the game method.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnFrankensteinPetWake(FrankensteinTable frankensteinTable, BasePlayer owner)
{
    Puts("OnFrankensteinPetWake");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void FrankensteinTable.WakeFrankenstein(BasePlayer)

Passes: FrankensteinTable frankensteinTable, BasePlayer owner

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll

Where it is called (this branch's game code)

private void WakeFrankenstein(BasePlayer owner)
{
	if (!(owner == null) && CanStartCreating(owner))
	{
		if (Interface.CallHook("OnFrankensteinPetWake", this, owner) != null)
		{
			return;
		}
		waking = true;
		inventory.SetLocked(isLocked: true);
		SendNetworkUpdateImmediate();
		StartCoroutine(DelayWakeFrankenstein(owner));
		ClientRPC(RpcTarget.NetworkGroup("CL_WakeFrankenstein"));
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.