OnHealingItemUse
OxideCarbonItemCalled when a healing item uses.
object OnHealingItemUse(MedicalTool medicalTool, BasePlayer fromPlayer, IMedicalToolTarget toTarget)Works — the game method in this build is the one the hook was written for.
Parameters
- medicalTool
- MedicalTool
- fromPlayer
- BasePlayer
- toTarget
- IMedicalToolTarget
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnHealingItemUse(MedicalTool medicalTool, BasePlayer fromPlayer, IMedicalToolTarget toTarget)
{
Puts("OnHealingItemUse");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void MedicalTool.GiveEffectsTo(BasePlayer, IMedicalToolTarget)
Passes: MedicalTool medicalTool, BasePlayer fromPlayer, IMedicalToolTarget toTarget
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (!(ownerItemDefinition == null))
{
ItemModConsumable component = ownerItemDefinition.GetComponent<ItemModConsumable>();
if (component == null)
{
Debug.LogWarning("No consumable for medicaltool: " + name);
return;
}
if (Interface.CallHook("OnHealingItemUse", this, fromPlayer, toTarget) != null)
{
return;
}
Analytics.Azure.OnMedUsed(ownerItemDefinition.shortname, fromPlayer, toTarget.GetEntity());
toTarget.OnMedicalToolApplied(fromPlayer, ownerItemDefinition, component, this, canRevive);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.