OnHelicopterRetire
OxideCarbonVehicleCalled when helicopter retire occurs.
object OnHelicopterRetire(PatrolHelicopterAI patrolHelicopterAI)Works — the game method in this build is the one the hook was written for.
Parameters
- patrolHelicopterAI
- PatrolHelicopterAI
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnHelicopterRetire(PatrolHelicopterAI patrolHelicopterAI)
{
Puts("OnHelicopterRetire");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PatrolHelicopterAI.Retire()
Passes: PatrolHelicopterAI patrolHelicopterAI
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void Retire()
{
if (!isRetiring)
{
if (Interface.CallHook("OnHelicopterRetire", this) != null)
{
return;
}
Invoke(DestroyMe, 240f);
float x = TerrainMeta.Size.x;
float y = 200f;
Vector3 newPos = Vector3Ex.Range(-1f, 1f);
newPos.y = 0f;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.