OnInventoryItemsTake
OxideCarbonItemCalled when inventory items take occurs.
object OnInventoryItemsTake(PlayerInventory playerInventory, List<Item> collect, int itemid, int amount)Works — the game method in this build is the one the hook was written for.
Parameters
- playerInventory
- PlayerInventory
- collect
- List<Item>
- itemid
- int
- amount
- int
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInventoryItemsTake(PlayerInventory playerInventory, List<Item> collect, int itemid, int amount)
{
Puts("OnInventoryItemsTake");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(int); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
int PlayerInventory.Take(List<Item>, int, int)
Passes: PlayerInventory playerInventory, List<Item> collect, int itemid, int amount
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
[PoolAnalyzerNonCaching]
public int Take(List<Item> collect, int itemid, int amount)
{
object returnvar = Interface.CallHook("OnInventoryItemsTake", this, collect, itemid, amount);
if (returnvar is int)
{
return (int)returnvar;
}
int num = 0;
if (containerMain != null)
{
int num2 = containerMain.Take(collect, itemid, amount);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.