OnItemAction
OxideCarbonItemCalled when item action occurs.
object OnItemAction(Item local2, string local1, BasePlayer player)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- local2
- Item
- local1
- string
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnItemAction(Item local2, string local1, BasePlayer player)
{
Puts("OnItemAction");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerInventory.ItemCmd(BaseEntity.RPCMessage)
Passes: Item local2, string local1, BasePlayer player
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l2, l1, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
ItemId id = msg.read.ItemID();
string text = msg.read.String();
Item item = FindItemByUID(id);
if (item == null)
{
return;
}
if (Interface.CallHook("OnItemAction", item, text, msg.player) != null)
{
return;
}
BaseEntity entityOwner = item.GetEntityOwner();
if ((entityOwner != null && entityOwner == msg.player && msg.player.IsRestrainedOrSurrendering) || item.IsLocked() || (item.parent != null && item.parent.IsLocked()) || !CanMoveItemsFrom(item.GetEntityOwner(), item).allowed)
{
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.