RustTip

OnItemCraft

OxideCarbonItem

Called when an item is crafted.

object OnItemCraft(ItemCraftTask local0, BasePlayer owner, Item fromTempBlueprint)
object OnItemCraft(IndustrialCrafter industrialCrafter, ItemBlueprint itemBlueprint)
Works — the game method in this build is the one the hook was written for.

Parameters

local0
ItemCraftTask
owner
BasePlayer
fromTempBlueprint
Item

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnItemCraft(ItemCraftTask local0, BasePlayer owner, Item fromTempBlueprint)
{
    Puts("OnItemCraft");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point 1

Rust.opj (Oxide)
bool ItemCrafter.CraftItem(ItemBlueprint, BasePlayer, ProtoBuf.Item.InstanceData, int, int, Item, bool, int)

Passes: ItemCraftTask local0, BasePlayer owner, Item fromTempBlueprint

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, a1, a5)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
itemCraftTask.skinID = skinID;
itemCraftTask.attachmentID = attachmentID;
if (fromTempBlueprint != null && itemCraftTask.takenItems != null)
{
	fromTempBlueprint.RemoveFromContainer();
	itemCraftTask.takenItems.Add(fromTempBlueprint);
	itemCraftTask.conditionScale = 0.5f;
}
object returnvar = Interface.CallHook("OnItemCraft", itemCraftTask, owner, fromTempBlueprint);
if (returnvar is bool)
{
	return (bool)returnvar;
}
queue.AddLast(itemCraftTask);
if (owner != null)
{
	owner.Command("note.craft_add", itemCraftTask.taskUID, itemCraftTask.blueprint.targetItem.itemid, amount, itemCraftTask.skinID);
// …

Injection point 2

Rust.opj (Oxide)
void IndustrialCrafter.RunJob()

Passes: IndustrialCrafter industrialCrafter, ItemBlueprint itemBlueprint

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l2)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
for (int i = 0; i <= 3; i++)
{
	Item targetBlueprint = GetTargetBlueprint(i);
	if (targetBlueprint == null || GetWorkbench() == null || GetWorkbench().Workbenchlevel < targetBlueprint.blueprintTargetDef.Blueprint.GetWorkbenchLevel())
	{
		continue;
	}
	ItemBlueprint blueprint = targetBlueprint.blueprintTargetDef.Blueprint;
	if (Interface.CallHook("OnItemCraft", this, blueprint) != null)
	{
		return;
	}
	bool flag = true;
	foreach (ItemAmount ingredient in blueprint.GetIngredients())
	{
		if ((float)GetInputAmount(ingredient.itemDef) < ingredient.amount)
		{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.