OnItemLock
OxideCarbonItemCalled when an item is locked.
object OnItemLock(bool bNewState)Works — the game method in this build is the one the hook was written for.
Parameters
- bNewState
- bool
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnItemLock(bool bNewState)
{
Puts("OnItemLock");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Item.LockUnlock(bool)
Passes: bool bNewState
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
public void LockUnlock(bool bNewState)
{
if (HasFlag(Flag.IsLocked) != bNewState)
{
if (Interface.CallHook("OnItemLock", bNewState) != null)
{
return this;
}
SetFlag(Flag.IsLocked, bNewState);
MarkDirty();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.