RustTip

OnLiquidWeaponFired

OxideCarbonWeapon

Called when a liquid weapon is fired.

void OnLiquidWeaponFired(LiquidWeapon liquidWeapon, BasePlayer local0)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

liquidWeapon
LiquidWeapon
local0
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnLiquidWeaponFired(LiquidWeapon liquidWeapon, BasePlayer local0)
{
    Puts("OnLiquidWeaponFired");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void LiquidWeapon.StartFiring(BaseEntity.RPCMessage)

Passes: LiquidWeapon liquidWeapon, BasePlayer local0

Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	{
		CancelInvoke(FireTick);
		InvokeRepeating(FireTick, 0f, FireRate);
		using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
		{
			flagsUpdateScope.Set(Flags.On, b: true);
			flagsUpdateScope.Set(Flags.Reserved1, GetContents().info.baseRadioactivity > 0f);
		}
		Interface.CallHook("OnLiquidWeaponFired", this, player);
		StartCooldown(FireRate);
		if (isServer)
		{
			SendNetworkUpdateImmediate();
		}
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.