OnLootItem
OxideCarbonPlayerCalled when loot item occurs.
void OnLootItem(PlayerLoot playerLoot, Item item)Works — the game method in this build is the one the hook was written for.
Parameters
- playerLoot
- PlayerLoot
- item
- Item
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnLootItem(PlayerLoot playerLoot, Item item)
{
Puts("OnLootItem");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerLoot.StartLootingItem(Item)
Passes: PlayerLoot playerLoot, Item item
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
containers.Add(item.contents);
if (_markDirtyCallback == null)
{
_markDirtyCallback = MarkDirty;
}
item.contents.onDirty += _markDirtyCallback;
itemSource = item;
entitySource = item.GetWorldEntity();
Interface.CallHook("OnLootItem", this, item);
MarkDirty();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.