OnMapMarkerAdd
OxideCarbonPlayerCalled when a map marker is added.
object OnMapMarkerAdd(Network.NetRead read, object arg1)Works — the game method in this build is the one the hook was written for.
Parameters
- read
- Network.NetRead
- arg1
- object
Return value
objectThe result is checked in a special way — see the call code below.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnMapMarkerAdd(Network.NetRead read, object arg1)
{
Puts("OnMapMarkerAdd");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.Server_AddMarker(BaseEntity.RPCMessage)
Passes: Network.NetRead read, object arg1
WorksReturnBehavior: CustomAssembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.FromOwner]
[RPC_Server.CallsPerSecond(8uL)]
public void Server_AddMarker(RPCMessage msg)
{
object result = Interface.CallHook("OnMapMarkerAdd", msg.read, null.Proto[Rust.Data());
// … проверка результата (Modify-хук, см. Rust.opj)
if (!CanUseMapMarkers)
{
return;
}
if (State.pointsOfInterest == null)
{
State.pointsOfInterest = Facepunch.Pool.Get<List<MapNote>>();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.