OnMessagePlayer
OxideCarbonServerCalled when a server console command is executed.
Useful for auditing or overriding server-side console commands.
object OnMessagePlayer(string msg, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- msg
- string
- basePlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnMessagePlayer(string msg, BasePlayer basePlayer)
{
Puts("OnMessagePlayer");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
Player::Message(BasePlayer player, string message, string prefix, ulong userId = 0, params object[] args)
Oxide core code — the hook is called from here
// …
{
if (string.IsNullOrEmpty(message))
{
return;
}
message = args.Length > 0 ? string.Format(Formatter.ToUnity(message), args) : Formatter.ToUnity(message);
string formatted = prefix != null ? $"{prefix} {message}" : message;
if (Interface.CallHook("OnMessagePlayer", formatted, player, userId) != null)
{
return;
}
player.SendConsoleCommand("chat.add", 2, userId, formatted);
}Injection point
Rust.opj (Oxide)
void BasePlayer.ChatMessage(string)
Passes: string msg, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void ChatMessage(string msg)
{
if (isServer)
{
if (Interface.CallHook("OnMessagePlayer", msg, this) != null)
{
return;
}
SendConsoleCommand("chat.add", 2, 0, msg);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.