OnMissionSucceeded
OxideCarbonMissionCalled when a mission is succeeded.
void OnMissionSucceeded(BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee)Works — the game method in this build is the one the hook was written for.
Parameters
- baseMission
- BaseMission
- instance
- BaseMission.MissionInstance
- assignee
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnMissionSucceeded(BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee)
{
Puts("OnMissionSucceeded");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMission.MissionSuccess(BaseMission.MissionInstance, BasePlayer)
Passes: BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee
WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void MissionSuccess(MissionInstance instance, BasePlayer assignee)
{
instance.status = MissionStatus.Accomplished;
MissionEnded(instance, assignee);
MissionComplete(instance, assignee);
Interface.CallHook("OnMissionSucceeded", this, instance, assignee);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.