OnNativeCommandHasPermission
CarbonGlobalCalled to check whether a user has permission to run a native console command.
Return true to allow the action and false to block it.
object OnNativeCommandHasPermission(ConsoleSystem.Arg arg)Works — the game method in this build is the one the hook was written for.
Parameters
- arg
- ConsoleSystem.Arg
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNativeCommandHasPermission(ConsoleSystem.Arg arg)
{
Puts("OnNativeCommandHasPermission");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Carbon
bool ConsoleSystem.Arg.HasPermission()
WorksFacepunch.Console
Where it is called (this branch's game code)
internal bool HasPermission()
{
if (Interface.CallHook("OnNativeCommandHasPermission", arg) is bool result)
{
return result;
}
if (cmd == null)
{
return false;
}
if (Option.IsUnrestricted)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.