OnNearbyTurretsScan
OxideCarbonTurretCalled when nearby turrets scan occurs.
object OnNearbyTurretsScan(AutoTurret autoTurret, List<AutoTurret> list)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
- list
- List<AutoTurret>
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNearbyTurretsScan(AutoTurret autoTurret, List<AutoTurret> list)
{
Puts("OnNearbyTurretsScan");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.AddNearbyTurrets()
Passes: AutoTurret autoTurret, List<AutoTurret> list
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
private void AddNearbyTurrets()
{
nearbyTurrets.Clear();
List<AutoTurret> obj = Facepunch.Pool.Get<List<AutoTurret>>();
if (Interface.CallHook("OnNearbyTurretsScan", this, obj) == null)
{
return;
}
Vis.Entities(transform.position, Sentry.interferenceradius, obj, 256, QueryTriggerInteraction.Ignore);
foreach (AutoTurret item in obj)
{
if (item.IsServer && !(item == this) && !item.IsDestroyed)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.