RustTip

OnNearbyTurretsScan

OxideCarbonTurret

Called when nearby turrets scan occurs.

object OnNearbyTurretsScan(AutoTurret autoTurret, List<AutoTurret> list)
Works — the game method in this build is the one the hook was written for.

Parameters

autoTurret
AutoTurret
list
List<AutoTurret>

Return value

objectReturn non-null to stop the game method.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnNearbyTurretsScan(AutoTurret autoTurret, List<AutoTurret> list)
{
    Puts("OnNearbyTurretsScan");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void AutoTurret.AddNearbyTurrets()

Passes: AutoTurret autoTurret, List<AutoTurret> list

WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll

Where it is called (this branch's game code)

private void AddNearbyTurrets()
{
	nearbyTurrets.Clear();
	List<AutoTurret> obj = Facepunch.Pool.Get<List<AutoTurret>>();
	if (Interface.CallHook("OnNearbyTurretsScan", this, obj) == null)
	{
		return;
	}
	Vis.Entities(transform.position, Sentry.interferenceradius, obj, 256, QueryTriggerInteraction.Ignore);
	foreach (AutoTurret item in obj)
	{
		if (item.IsServer && !(item == this) && !item.IsDestroyed)
		{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.