RustTip

OnNpcAlert

OxideNPC
object OnNpcAlert(ScientistNPC scientistNPC)
Works — the game method in this build is the one the hook was written for.

Parameters

scientistNPC
ScientistNPC

Return value

objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnNpcAlert(ScientistNPC scientistNPC)
{
    Puts("OnNpcAlert");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ScientistNPC.Alert()

Passes: ScientistNPC scientistNPC

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public void Alert()
{
	if (Interface.CallHook("OnNpcAlert", this) != null)
	{
		return;
	}
	lastAlertedTime = Time.time;
	SetChatterType(RadioChatterType.Alert);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.