OnNpcConversationStart
OxideCarbonNPCCalled when an npc conversation starts.
object OnNpcConversationStart(NPCTalking nPCTalking, BasePlayer ply, ConversationData local2)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- nPCTalking
- NPCTalking
- ply
- BasePlayer
- local2
- ConversationData
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcConversationStart(NPCTalking nPCTalking, BasePlayer ply, ConversationData local2)
{
Puts("OnNpcConversationStart");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void NPCTalking.Server_BeginTalking(BasePlayer)
Passes: NPCTalking nPCTalking, BasePlayer ply, ConversationData local2
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, l2)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
bool flag = num == BaseMission.MissionStatus.Active && ply.HasCompletedMission(num2);
ConversationData inPersonConversationFor = GetInPersonConversationFor(ply);
if (inPersonConversationFor != null)
{
if (ConversationHost.IsConversingWith(ply))
{
OnConversationEnded(ply);
}
if (Interface.CallHook("OnNpcConversationStart", this, ply, inPersonConversationFor) != null)
{
return;
}
ConversationHost.StartConversation(ply);
string text = inPersonConversationFor.entryPoint.resultingNode;
if (flag && !ply.IsInTutorial)
{
ply.conversationRewardMissionId = num2;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.