OnNpcDuck
OxideNPCobject OnNpcDuck(HumanNPC humanNPC)Works — the game method in this build is the one the hook was written for.
Parameters
- humanNPC
- HumanNPC
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcDuck(HumanNPC humanNPC)
{
Puts("OnNpcDuck");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void HumanNPC.SetDucked(bool)
Passes: HumanNPC humanNPC
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void SetDucked(bool flag)
{
if (Interface.CallHook("OnNpcDuck", this) != null)
{
return;
}
modelState.ducked = flag;
SendNetworkUpdate();
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.