OnNpcEquipWeapon
OxideNPCobject OnNpcEquipWeapon(NPCPlayer nPCPlayer, Item item)
object OnNpcEquipWeapon(ScientistNPC scientistNPC, Item item)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- nPCPlayer
- NPCPlayer
- item
- Item
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcEquipWeapon(NPCPlayer nPCPlayer, Item item)
{
Puts("OnNpcEquipWeapon");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void NPCPlayer.EquipWeapon(bool)
Passes: NPCPlayer nPCPlayer, Item item
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
Item slot = inventory.containerBelt.GetSlot(0);
if (slot == null)
{
return;
}
if (Interface.CallHook("OnNpcEquipWeapon", this, slot) != null)
{
return;
}
UpdateActiveItem(inventory.containerBelt.GetSlot(0).uid);
BaseEntity heldEntity = slot.GetHeldEntity();
if (!(heldEntity != null))
{
return;
// …Injection point 2
Rust.opj (Oxide)
void ScientistNPC.EquipWeapon(bool)
Passes: ScientistNPC scientistNPC, Item item
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
Item item = heldEntity.GetItem();
if (item == null || item.contents == null)
{
return;
}
if (Interface.CallHook("OnNpcEquipWeapon", this, item) != null)
{
return;
}
if (Random.Range(0, 3) == 0)
{
Item item2 = ItemManager.CreateByName("weapon.mod.flashlight", 1, 0uL);
if (!item2.MoveToContainer(item.contents))
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.