OnPatrolHelicopterTakeDamage
OxideCarbonEntityCalled when a patrol helicopter take is damaged.
object OnPatrolHelicopterTakeDamage(PatrolHelicopter patrolHelicopter, HitInfo info)Works — the game method in this build is the one the hook was written for.
Parameters
- patrolHelicopter
- PatrolHelicopter
- info
- HitInfo
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPatrolHelicopterTakeDamage(PatrolHelicopter patrolHelicopter, HitInfo info)
{
Puts("OnPatrolHelicopterTakeDamage");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PatrolHelicopter.Hurt(HitInfo)
Passes: PatrolHelicopter patrolHelicopter, HitInfo info
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public override void Hurt(HitInfo info)
{
if (Interface.CallHook("OnPatrolHelicopterTakeDamage", this, info) != null)
{
return;
}
bool flag = false;
if (info.damageTypes.Total() >= health)
{
health = 10000f;
myAI.CriticalDamage();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.