OnPayForUpgrade
OxideCarbonPlayerCalled when a pay for upgrades.
object OnPayForUpgrade(BasePlayer player, BuildingBlock buildingBlock, ConstructionGrade g)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- buildingBlock
- BuildingBlock
- g
- ConstructionGrade
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPayForUpgrade(BasePlayer player, BuildingBlock buildingBlock, ConstructionGrade g)
{
Puts("OnPayForUpgrade");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BuildingBlock.PayForUpgrade(ConstructionGrade, BasePlayer)
Passes: BasePlayer player, BuildingBlock buildingBlock, ConstructionGrade g
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a1, this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void PayForUpgrade(ConstructionGrade g, BasePlayer player)
{
if (Interface.CallHook("OnPayForUpgrade", player, this, g) != null)
{
return;
}
if (player.IsInCreativeMode && Creative.freeBuild)
{
return;
}
List<Item> list = new List<Item>();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.