RustTip

OnPhoneDial

OxideCarbonPhone

Called when phone dial occurs.

object OnPhoneDial(PhoneController phoneController, PhoneController local0, BasePlayer currentPlayer)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

phoneController
PhoneController
local0
PhoneController
currentPlayer
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPhoneDial(PhoneController phoneController, PhoneController local0, BasePlayer currentPlayer)
{
    Puts("OnPhoneDial");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void PhoneController.CallPhone(int)

Passes: PhoneController phoneController, PhoneController local0, BasePlayer currentPlayer

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, this.currentPlayer)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
if (TelephoneManager.GetCurrentActiveCalls() + 1 > TelephoneManager.MaxConcurrentCalls)
{
	OnDialFailed(Telephone.DialFailReason.NetworkBusy);
	return;
}
PhoneController telephone = TelephoneManager.GetTelephone(number);
if (telephone != null)
{
	if (Interface.CallHook("OnPhoneDial", this, telephone, this.currentPlayer) != null)
	{
		return;
	}
	if (telephone.serverState == Telephone.CallState.Idle && telephone.CanReceiveCall())
	{
		SetPhoneState(Telephone.CallState.Dialing);
		lastDialedNumber = number;
		activeOtherPhoneController = telephone;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.