OnPhoneDial
OxideCarbonPhoneCalled when phone dial occurs.
object OnPhoneDial(PhoneController phoneController, PhoneController local0, BasePlayer currentPlayer)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- phoneController
- PhoneController
- local0
- PhoneController
- currentPlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPhoneDial(PhoneController phoneController, PhoneController local0, BasePlayer currentPlayer)
{
Puts("OnPhoneDial");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PhoneController.CallPhone(int)
Passes: PhoneController phoneController, PhoneController local0, BasePlayer currentPlayer
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, this.currentPlayer)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (TelephoneManager.GetCurrentActiveCalls() + 1 > TelephoneManager.MaxConcurrentCalls)
{
OnDialFailed(Telephone.DialFailReason.NetworkBusy);
return;
}
PhoneController telephone = TelephoneManager.GetTelephone(number);
if (telephone != null)
{
if (Interface.CallHook("OnPhoneDial", this, telephone, this.currentPlayer) != null)
{
return;
}
if (telephone.serverState == Telephone.CallState.Idle && telephone.CanReceiveCall())
{
SetPhoneState(Telephone.CallState.Dialing);
lastDialedNumber = number;
activeOtherPhoneController = telephone;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.