RustTip

OnPhoneDialFail

OxideCarbonPhone

Called when a phone dial fails.

object OnPhoneDialFail(PhoneController phoneController, Telephone.DialFailReason reason, BasePlayer currentPlayer)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

phoneController
PhoneController
reason
Telephone.DialFailReason
currentPlayer
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPhoneDialFail(PhoneController phoneController, Telephone.DialFailReason reason, BasePlayer currentPlayer)
{
    Puts("OnPhoneDialFail");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void PhoneController.OnDialFailed(Telephone.DialFailReason)

Passes: PhoneController phoneController, Telephone.DialFailReason reason, BasePlayer currentPlayer

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, this.currentPlayer)Assembly-CSharp.dll

Where it is called (this branch's game code)

public void OnDialFailed(Telephone.DialFailReason reason)
{
	if (Interface.CallHook("OnPhoneDialFail", this, reason, this.currentPlayer) != null)
	{
		return;
	}
	SetPhoneState(Telephone.CallState.Idle);
	baseEntity.ClientRPC(RpcTarget.NetworkGroup("ClientOnDialFailed"), (int)reason);
	activeOtherPhoneController = null;
	EndNPCCall();
	if (IsInvoking(TimeOutCall))
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.