RustTip

OnPhoneDialTimeout

OxideCarbonPhone

Called when phone dial timeout occurs.

Use this to scale timing based on context, player state, or location.

object OnPhoneDialTimeout(object activeCallTo, PhoneController phoneController, object currentPlayer)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

activeCallTo
object
phoneController
PhoneController
currentPlayer
object

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPhoneDialTimeout(object activeCallTo, PhoneController phoneController, object currentPlayer)
{
    Puts("OnPhoneDialTimeout");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void PhoneController.TimeOutDialing()

Passes: object activeCallTo, PhoneController phoneController, object currentPlayer

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString ( this.activeCallTo, this, this.activeCallTo.currentPlayer)Assembly-CSharp.dll

Where it is called (this branch's game code)

private void TimeOutDialing()
{
	if (Interface.CallHook("OnPhoneDialTimeout", this.activeCallTo, this, this.activeCallTo.currentPlayer) != null)
	{
		return;
	}
	if (activeOtherPhoneController != null)
	{
		activeOtherPhoneController.ServerPlayAnsweringMessage(this);
	}
	SetPhoneState(Telephone.CallState.Idle);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.