OnPlayerActiveShieldDrop
OxideCarbonPlayerCalled when a player active shield is dropped.
object OnPlayerActiveShieldDrop(BasePlayer player, Shield local0)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- local0
- Shield
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerActiveShieldDrop(BasePlayer player, Shield local0)
{
Puts("OnPlayerActiveShieldDrop");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerBelt.DropActive(Vector3, Vector3)
Passes: BasePlayer player, Shield local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.player, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void DropActive(Vector3 position, Vector3 velocity)
{
if (player.TryGetActiveShield(out var foundShield))
{
if (Interface.CallHook("OnPlayerActiveShieldDrop", this.player, foundShield) != null)
{
return;
}
DroppedItem droppedItem = foundShield.GetItem().Drop(position, velocity) as DroppedItem;
if (droppedItem != null)
{
droppedItem.DropReason = DroppedItem.DropReasonEnum.Death;
droppedItem.DroppedBy = player.userID;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.