OnPlayerAssist
OxideCarbonPlayerCalled when player assist occurs.
object OnPlayerAssist(BasePlayer basePlayer, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerAssist(BasePlayer basePlayer, BasePlayer player)
{
Puts("OnPlayerAssist");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.RPC_Assist(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_Assist(RPCMessage msg)
{
if (msg.player.CanInteract() && !(msg.player == this) && IsWounded())
{
if (Interface.CallHook("OnPlayerAssist", this, msg.player) != null)
{
return;
}
StopWounded(msg.player);
msg.player.stats.Add("wounded_assisted", 1, (Stats)5);
stats.Add("wounded_healed", 1);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.