OnPlayerAttack
OxidePlayerobject OnPlayerAttack(BaseMelee baseMelee, HitInfo info)
object OnPlayerAttack(BasePlayer basePlayer, HitInfo hitInfo)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- baseMelee
- BaseMelee
- info
- HitInfo
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerAttack(BaseMelee baseMelee, HitInfo info)
{
Puts("OnPlayerAttack");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void BaseMelee.DoAttackShared(HitInfo)
Passes: BaseMelee baseMelee, HitInfo info
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void DoAttackShared(HitInfo info)
{
if (Interface.CallHook("OnPlayerAttack", this, info) != null)
{
return;
}
GetAttackStats(info);
if (info.HitEntity != null)
{
using (TimeWarning.New("OnAttacked", 50))
{
// …Injection point 2
Rust.opj (Oxide)
void BasePlayer.OnProjectileAttack(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, HitInfo hitInfo
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0.hitInfo)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
else
{
float num26 = hitEntity.PenetrationResistance(hitInfo) / hitInfo.ProjectilePrefab.penetrationPower;
firedProjectile.integrity = Mathf.Clamp01(firedProjectile.integrity - num26);
}
if (flag6)
{
if (Interface.CallHook("OnPlayerAttack", this, local0.hitInfo) != null)
{
return;
}
stats.Add(firedProjectile.itemMod.category + "_hit_" + hitEntity.Categorize(), 1);
if (((firedProjectile.weaponPrefab is Food && firedProjectile.weaponPrefab.ShortPrefabName.Contains("pie")) & flag) && hitPlayer != this && !hitPlayer.IsNpc)
{
GiveAchievement("PIE_HIT_PLAYER");
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.