OnPlayerColliderEnable
OxideCarbonPlayerCalled when player collider enable occurs.
object OnPlayerColliderEnable(BasePlayer basePlayer, CapsuleCollider playerCollider)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- basePlayer
- BasePlayer
- playerCollider
- CapsuleCollider
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerColliderEnable(BasePlayer basePlayer, CapsuleCollider playerCollider)
{
Puts("OnPlayerColliderEnable");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.EnablePlayerCollider()
Passes: BasePlayer basePlayer, CapsuleCollider playerCollider
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, this.playerCollider)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void EnablePlayerCollider()
{
if (!playerCollider.enabled && !(isServer & isInvisible))
{
if (Interface.CallHook("OnPlayerColliderEnable", this, this.playerCollider) != null)
{
return;
}
RefreshColliderSize(forced: true);
playerCollider.enabled = true;
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.