OnPlayerDeath
OxideCarbonPlayerCalled when a player is dead.
object OnPlayerDeath(BasePlayer basePlayer, HitInfo info)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- info
- HitInfo
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerDeath(BasePlayer basePlayer, HitInfo info)
{
Puts("OnPlayerDeath");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.Die(HitInfo)
Passes: BasePlayer basePlayer, HitInfo info
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
if (Belt != null && ShouldDropActiveItem())
{
Vector3 vector = new Vector3(Random.Range(-2f, 2f), 0.2f, Random.Range(-2f, 2f));
Belt.DropActive(GetDropPosition(), GetInheritedDropVelocity() + vector.normalized * 3f);
}
if (!WoundInsteadOfDying(info))
{
if (Interface.CallHook("OnPlayerDeath", this, info) != null)
{
return;
}
SleepingBag.OnPlayerDeath(this);
base.Die(info);
}
}
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.