OnPlayerLootEnd
OxideCarbonPlayerCalled when a remote RCON command is received.
Provides access to the raw RCON message so you can log or modify behavior.
void OnPlayerLootEnd(PlayerLoot playerLoot)Works — the game method in this build is the one the hook was written for.
Parameters
- playerLoot
- PlayerLoot
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnPlayerLootEnd(PlayerLoot playerLoot)
{
Puts("OnPlayerLootEnd");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerLoot.Clear()
Passes: PlayerLoot playerLoot
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void Clear()
{
if (!IsLooting())
{
return;
}
Interface.CallHook("OnPlayerLootEnd", this);
baseEntity.HasClosedLoot();
MarkDirty();
if ((bool)entitySource)
{
entitySource.SendMessage("PlayerStoppedLooting", baseEntity, SendMessageOptions.DontRequireReceiver);
}
foreach (ItemContainer container in containers)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.