RustTip

OnPlayerPingsSend

OxideCarbonPlayer

Called when player pings send occurs.

void OnPlayerPingsSend(BasePlayer basePlayer, object v0)
Works — the game method in this build is the one the hook was written for.

Parameters

basePlayer
BasePlayer
v0
object

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnPlayerPingsSend(BasePlayer basePlayer, object v0)
{
    Puts("OnPlayerPingsSend");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.SendPingsToClient()

Passes: BasePlayer basePlayer, object v0

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, v0)Assembly-CSharp.dll

Where it is called (this branch's game code)

private void SendPingsToClient()
{
	using MapNoteList mapNoteList = Pool.Get<MapNoteList>();
	mapNoteList.notes = Pool.Get<List<MapNote>>();
	mapNoteList.notes.AddRange(State.pings);
	Interface.CallHook("OnPlayerPingsSend", this, v0);
	ClientRPC(RpcTarget.Player("Client_ReceivePings", this), mapNoteList);
	mapNoteList.notes.Clear();
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.