OnPlayerRecover
OxideCarbonPlayerCalled when player recover occurs.
object OnPlayerRecover(BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerRecover(BasePlayer basePlayer)
{
Puts("OnPlayerRecover");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.RecoverFromWounded()
Passes: BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
private void RecoverFromWounded()
{
if (Interface.CallHook("OnPlayerRecover", this) != null)
{
return;
}
if (IsCrawling())
{
health = Random.Range(2f, 6f) + healingWhileCrawling;
}
healingWhileCrawling = 0f;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.