OnPlayerRecovered
OxideCarbonPlayerCalled when a player is recovered.
void OnPlayerRecovered(BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnPlayerRecovered(BasePlayer basePlayer)
{
Puts("OnPlayerRecovered");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.RecoverFromWounded()
Passes: BasePlayer basePlayer
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
healingWhileCrawling = 0f;
SetPlayerFlag(PlayerFlags.Wounded, b: false);
SetPlayerFlag(PlayerFlags.Incapacitated, b: false);
if ((bool)BaseGameMode.GetActiveGameMode(isServer))
{
BaseGameMode.GetActiveGameMode(isServer).OnPlayerRevived(null, this);
}
RefreshColliderSize(forced: true);
Interface.CallHook("OnPlayerRecovered", this);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.