OnPlayerRevive
OxideCarbonPlayerCalled when a player revives.
object OnPlayerRevive(BasePlayer fromPlayer, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- fromPlayer
- BasePlayer
- basePlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerRevive(BasePlayer fromPlayer, BasePlayer basePlayer)
{
Puts("OnPlayerRevive");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.OnMedicalToolApplied(BasePlayer, ItemDefinition, ItemModConsumable, MedicalTool, bool)
Passes: BasePlayer fromPlayer, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void OnMedicalToolApplied(BasePlayer fromPlayer, ItemDefinition itemDef, ItemModConsumable consumable, MedicalTool medicalToolEntity, bool canRevive)
{
if ((fromPlayer != this && IsWounded()) & canRevive)
{
if (Interface.CallHook("OnPlayerRevive", fromPlayer, this) != null)
{
return;
}
StopWounded(fromPlayer);
}
foreach (ItemModConsumable.ConsumableEffect effect in consumable.effects)
{
if (effect.type == MetabolismAttribute.Type.Health)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.