OnPlayerSleep
OxideCarbonPlayerCalled to validate a player's dismount position before exiting a mount or vehicle.
void OnPlayerSleep(BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnPlayerSleep(BasePlayer basePlayer)
{
Puts("OnPlayerSleep");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.StartSleeping()
Passes: BasePlayer basePlayer
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void StartSleeping()
{
if (IsSleeping())
{
return;
}
Interface.CallHook("OnPlayerSleep", this);
if (IsRestrained)
{
inventory.SetLockedByRestraint(flag: false);
}
bool flag = InSafeZone();
float num = 1f;
if (!flag && Rust.Application.isLoadingSave)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.