RustTip

OnPlayerSleepEnded

OxideCarbonPlayer

Called when a player sleep ends.

void OnPlayerSleepEnded(BasePlayer basePlayer)
Works — the game method in this build is the one the hook was written for.

Parameters

basePlayer
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnPlayerSleepEnded(BasePlayer basePlayer)
{
    Puts("OnPlayerSleepEnded");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.EndSleeping()

Passes: BasePlayer basePlayer

WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

// …
	ForceUpdateTriggers();
}
inventory.containerMain.OnChanged();
inventory.containerBelt.OnChanged();
inventory.containerWear.OnChanged();
EACServer.LogPlayerSpawn(this);
if (TotalPingCount > 0)
{
	Interface.CallHook("OnPlayerSleepEnded", this);
	SendPingsToClient();
}
if (TutorialIsland.ShouldPlayerBeAskedToStartTutorial(this))
{
	ClientRPC(RpcTarget.Player("PromptToStartTutorial", this));
}
if (AntiHack.TestNoClipping(this, transform.position, transform.position, NoClipRadius(ConVar.AntiHack.noclip_margin), ConVar.AntiHack.noclip_backtracking, out var _))
{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.