OnPlayerSleepEnded
OxideCarbonPlayerCalled when a player sleep ends.
void OnPlayerSleepEnded(BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnPlayerSleepEnded(BasePlayer basePlayer)
{
Puts("OnPlayerSleepEnded");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.EndSleeping()
Passes: BasePlayer basePlayer
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
ForceUpdateTriggers();
}
inventory.containerMain.OnChanged();
inventory.containerBelt.OnChanged();
inventory.containerWear.OnChanged();
EACServer.LogPlayerSpawn(this);
if (TotalPingCount > 0)
{
Interface.CallHook("OnPlayerSleepEnded", this);
SendPingsToClient();
}
if (TutorialIsland.ShouldPlayerBeAskedToStartTutorial(this))
{
ClientRPC(RpcTarget.Player("PromptToStartTutorial", this));
}
if (AntiHack.TestNoClipping(this, transform.position, transform.position, NoClipRadius(ConVar.AntiHack.noclip_margin), ConVar.AntiHack.noclip_backtracking, out var _))
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.