OnPlayerSpectate
OxideCarbonPlayerCalled when player spectate occurs.
object OnPlayerSpectate(BasePlayer basePlayer, string spectateFilter)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- spectateFilter
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerSpectate(BasePlayer basePlayer, string spectateFilter)
{
Puts("OnPlayerSpectate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.StartSpectating()
Passes: BasePlayer basePlayer, string spectateFilter
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, this.spectateFilter)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void StartSpectating()
{
if (!IsSpectating())
{
if (Interface.CallHook("OnPlayerSpectate", this, this.spectateFilter) != null)
{
return;
}
SetPlayerFlag(PlayerFlags.Spectating, b: true);
gameObject.SetLayerRecursive(10);
CancelInvoke(InventoryUpdate);
ChatMessage("Becoming Spectator");
UpdateSpectateTarget(spectateFilter, invalidateIfNone: true, announce: false);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.