OnPlayerStudyBlueprint
OxideCarbonPlayerCalled when player study blueprint occurs.
object OnPlayerStudyBlueprint(BasePlayer player, Item item)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- item
- Item
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerStudyBlueprint(BasePlayer player, Item item)
{
Puts("OnPlayerStudyBlueprint");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ItemModStudyBlueprint.ServerCommand(Item, string, BasePlayer)
Passes: BasePlayer player, Item item
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a2, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
}
if (IsBlueprintUnlocked(item, player, out var blueprintTargetDef, out var blueprint))
{
return;
}
if (Interface.CallHook("OnPlayerStudyBlueprint", player, item) != null)
{
return;
}
Item item2 = item;
if (item.amount > 1)
{
item2 = item.SplitItem(1);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.