OnPlayerViolation
OxideCarbonPlayerCalled when player violation occurs.
object OnPlayerViolation(BasePlayer ply, AntiHackType type, float amount, GameObject gameObject)Works — the game method in this build is the one the hook was written for.
Parameters
- ply
- BasePlayer
- type
- AntiHackType
- amount
- float
- gameObject
- GameObject
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerViolation(BasePlayer ply, AntiHackType type, float amount, GameObject gameObject)
{
Puts("OnPlayerViolation");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AntiHack.AddViolation(BasePlayer, AntiHackType, float, GameObject)
Passes: BasePlayer ply, AntiHackType type, float amount, GameObject gameObject
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustParamsAssembly-CSharp.dll
Where it is called (this branch's game code)
public static void AddViolation(BasePlayer ply, AntiHackType type, float amount, GameObject gameObject = null)
{
if (Interface.CallHook("OnPlayerViolation", ply, type, amount, gameObject) != null)
{
return;
}
if (ply.ActivePlayerInd == -1)
{
return;
}
using (TimeWarning.New("AntiHack.AddViolation"))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.