OnPlayerVoice
OxideCarbonPlayerCalled when player voice occurs.
object OnPlayerVoice(BasePlayer basePlayer, ArraySegment<byte> arraySegment)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- arraySegment
- ArraySegment<byte>
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerVoice(BasePlayer basePlayer, ArraySegment<byte> arraySegment)
{
Puts("OnPlayerVoice");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ServerMgr.OnPlayerVoice(Network.Message)
Passes: BasePlayer basePlayer, ArraySegment<byte> arraySegment
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void OnPlayerVoice(Message packet)
{
BasePlayer basePlayer = packet.Player();
if (!(basePlayer == null))
{
ArraySegment<byte> arraySegment = packet.read.BytesSegmentWithSize(1048576u);
if (arraySegment.Count <= ConVar.Server.maxpacketsize_voicedata)
{
if (Interface.CallHook("OnPlayerVoice", basePlayer, arraySegment) != null)
{
return;
}
basePlayer.OnReceivedVoice(arraySegment);
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.